The addictive use of social media, video games or mobile phones-but is not a total time display-is associated with worse mental health between preteens, a new study by Columbia researchers and cornell universities have found.
The study, published on June 18 at PriceHe examined the use of the social media of about 4,300 children, starting at the age of 8, and how use changed in the next four years.
The addictive use of hyperbolistic use that intervenes in the school, household responsibilities or other activities-and the standards of use vary by screen type and over time. For mobile phones, about half of the children reported high addictive use since the start of the study that remained high through early adolescence and about 25% developed more and more addictive use as age. For social media, about 40% of children had high or increasingly addictive use. Unlike social media and mobile phones, the use of video games followed only two orbits-low and low without a separate “growing” group over time.
Both the high and the increasingly addictive use of the screen were associated with worse mental health (eg anxiety, depression or aggression) and suicidal behaviors and thoughts.
“These kids are experiencing a longing for such use that they find it difficult to limit. Parents who observe that these problems should evaluate their children for this addictive use and then seek professional help for children and mother and study and study at the University of Columbia and on the University of Columbia and on the University of Columbia Psychelos and the Psychelos and the Instrestric.
While national surveys and previous studies have documented the increase in screen use, our study is the first to map the timeless orbits of addictive use, offering new ideas for when and for which the risks arise. Policy efforts should be removed from the general limits at the time of the screen and focus on identifying and tackling addictive models of the screen. ”
Yunyu Xiao, PhD, the first and chief writer, Assistant Professor of Health and Psychiatry at Weill Cornell Medicine
Children entering adolescence should also be repeatedly evaluated for addictive use. “If you do not follow the children over time, you will lose this essential team that shifts from low risk to a higher risk,” Mann says.
Background
Increasing the use of social media, video games and mobile phones between children and adolescents has caused concerns that excessive use can help increase mental health problems among young people.
Most surveys have focused on the overall time of the screen, instead of the nature of the screen time or the way this use can change over time.
Study details
The new study-the first to characterize the addictive orbits for social media, mobile phones and video games among children who appear in children in studying adolescent brain development.
The researchers analyzed data collected for four years for young people’s mental health. Use of social media, mobile phones and video games. And their agreement with various statements about the use of the screen (eg “I play video games so I can forget about my problems” and “I feel the need to more and more use of social media applications.”)
Under the agreement of the participants with such statements, the researchers identified several addicts of addictive use and examined the relationship between these addictive motifs and mental health.
Screen use and mental health
Overall, about 5% of the approximately 4,300 study participants showed suicidal behaviors (from preparatory actions to suicide efforts) during the fourth year of the study, and this was the result used to evaluate the impact of the use of the addictive screen or overall use time.
For social media and mobile phones, children with high or increasingly addictive use standards had two to three times greater risk of suicidal behaviors and suicidal ideation compared to children with a low addictive model.
The overall screen time was not associated with results associated with suicide or mental health.
Subsequent steps
This study suggests that interventions focusing on addictive use of the screen may have more promise as a prevention approach and do not support the prevention that focuses on the overall screen time.
“Now that we know that an addictive pattern is so important. We need to develop intervention strategies and try them in controlled clinical trials,” says Mann, who adds that it is not known whether access to the screen must be eliminated or simply limited. “We know from addiction management studies that partial access can quickly enhance addiction.”
Source:
Magazine report:
Xiao, Y, et al. (2025). The addictive screen uses orbits and suicidal behaviors, suicidal ideation and mental health in US young people. Price. Doi.org/10.1001/jama.2025.7829.