Magnetic resonance scans reveal that frequent action actions show measurable differences in brain structure, which can help explain the links found in previous studies between games, attention and audiovisual skills.
Study: Lucky Game Video Action strengthens brain structure: increased bark thickness and white matter integrity in occipital and mate. Credit Picture: Stock Frame/Shutterstock.com
In a recent article in BrainResearchers investigated whether the long -term exposure to action video games is linked to changes in brain structure. They found that the players showed greater thickness of the bark in the binding areas (and almost significant differences in the post-central propeller), and a stronger radiation content than non-Gam. However, they warn against the conclusion that gambling cause these changes.
Background
Video Gaming is a global phenomenon, with over 3.3 billion players producing more than $ 180 billion a year. In addition to entertainment, gambling have been linked to improvements in attention, reaction speed, decision making and audiovisual skills.
Structural changes in the brain can support these benefits, as previous neuroimaging studies report lesions on the thickness of the cortex and the integrity of white matter among frequent players. These findings indicate that the gambling experience may be related to differences in the cognitive and motor requirements of the game. However, there are concerns about possible side effects, such as exposure to violent content, obesity and addiction.
The thickness of the cortex refers to the measurement of the width of the gray matter of the brain, which indicates the complexity of nerve cell connections (called dendritic complexity) and the organization of points where these cells communicate (called synaptic organization). Increased thickness of the bark has been associated with better abilities in tasks that require understanding of space and movement, such as audiovisual and aesthetic efficiency.
Because action video games require rapid processing of spatial information and accurate engine coordination, areas such as the bark of the bump may show differences. However, only the measures of gray matter are inadequate. The connectivity of white matter is vital to effective communication between areas.
Differential depiction is a method of brain scanning that monitors the movement of water molecules through brain tissue, allowing researchers to study the tiny structure of white matter (brain communication paths). Quantitative anisotropy (QA) is a specific measurement from diffusion imaging. It reflects how strongly the movement of water is aligned with nerve fibers, making the reliable indicator of the power of connections between the brain areas.
For the study
The researchers investigated whether the action play experience is linked to both the greater thickness of the bark and the strongest white material streets in audiovisual processing networks, especially in the dorsal stream.
46 participants were hired, including 27 video game players who spent five or more hours a week in gaming types, such as first -person shooters (FPS), real -time strategy (RTS) in the last year of two years.
Participants completed questionnaires to determine the classification of the teams. Everyone went through a vision color test, provided up -to -date consent and received compensation. The researchers collected magnetic resonance imaging data and high -resolution anatomical images.
For white matter analysis, scientists combine diffusion imaging data with a method called Q-Space successive reconstruction to create detailed maps of nerve streets in the brain.
The tractor, which maps the routes of these roads, took place by placing start points (called seeds) in the areas of the brain that are believed to be important for audiovisual treatment, in particular, the lower and upper parcel lobes and the upper rotation.
Connectivity power was measured using qa. Statistical comparisons between groups used a multifactorial analysis of the mancova for the thickness of the bark and the Wilcoxon Rank-Sum tests for connectivity, with Holm-Bonferroni correction.
Basic findings
The study revealed significant structural differences in the brain between video and non-Video. For the gray matter, players showed a greater thickness of the bark in four skills in the luminic areas: the lower lobe, the upper lobe, the precuneus and the hypermartogenic round, with an additional significant effect on the post-central shoot.
These areas are central to audiovisual attention, decision making and the integration of aesthetic motorists, and the differences remained significant after correction for multiple comparisons. White material analyzes also emphasized connectivity differences.
The tractor showed higher QA values to players, especially on dorsal streets that connect the correct upper occipital round with the correct upper lobe and left upper occipital round with the left lower lobe.
These improved QA values indicate greater structural integrity or connectivity power in the occipital groups between usual players.
The findings show that the frequent commitment to action video games is associated with thicker bark of the white and stronger connectivity of the white substance. These standards are aligned with the perspectives and attention of action games, although the design of transverse section prevents the establishment of causality.
Conclusions
The findings indicate that long -term games are associated with the highest thickness of the cortex in the right areas of the binding areas (and possibly the adjacent sensor of the aesthetic kyaric) and the strongest environmental connectivity, which is central to the visual processing.
These structural differences agree with previous indications that gambling support faster decision -making and enhanced integration of spectacles. It is important that the results provide a reasonable nervous substrate for previous observed behavioral advantages to players.
However, the study is limited by the design of the transverse section, dependence on self -reported gambling history, average sample size and focus on structural rather than functional or behavioral measures. In addition, observed differences can reflect the pre -existing features rather than the gambling adjustments. The technical restrictions of the tractor also limit the interpretation.
Despite these limitations, the study highlights the potential of action games as cognitive training tools, especially for populations with audiovisual or careful deficits. Future timeless, multimodal studies are needed to clarify causality, specific effects and the translation of structural changes into cognitive benefits.